A modded Valheim realm you help shape. Epic Loot, bounties, and a forge that takes requests.
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Join IPvalheim.warpyard.com:30688
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Crossplayoff — PC / Steam only
In Valheim: Join Game → Join IP → paste the address, enter the password. You need the same mods as the server on your PC (BepInExPack, Epic Loot, Jotunn, Json.NET — install via r2modman/Thunderstore). No Bounties DLL needed: the extra bounties live in the server config.
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Idea #44 deployed: Updated the PlantEasily mod from v2.2.2 to the requested v2.3.0 on the server (previous version backed up, not deleted). PlantEasily is a client-side convenience mod (lets you plan
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Answers come from a helper that can read this server's real config. Nothing changes when you ask.
How this works
Idea dropped → it queues (one at a time).
Safety snapshot of mods, settings and the world is saved.
Change agent (an AI with access to the server files) edits configs or installs mods from Thunderstore.
Server restarts — anyone online gets kicked for a minute or two. If startup breaks, it rolls back on its own.
Deployed shows what changed and whether you need a new mod on your PC. ↶ Revert puts mods & settings back to before that idea (your world and progress stay).
Works well: Epic Loot tuning (drop rates, gating, bounty limits), world modifiers (raids, resources, death penalty, portals), adding/removing server-compatible mods, server name, restart schedule wishes.
Can't do: change the password, wipe the world, client-only mods nobody installs, or things that aren't about this server. The agent declines those and says why.
Status:queued waiting · applying agent working · live on the server · undone could not apply, auto-reverted (server unaffected) · declined with a reason · reverted you undid it · answered question replied
Open (23)
#44 · Other · doug · Oct 05live
update PlantEasily to v2.3.0
What changed: Updated the PlantEasily mod from v2.2.2 to the requested v2.3.0 on the server (previous version backed up, not deleted). PlantEasily is a client-side convenience mod (lets you plant multiple seeds without re-selecting), so players should update their own local copy to v2.3.0 too for things to work smoothly after the restart.
install BetterNetworking_Valheim By SimplifyDave version 1.2.0.
What changed: Installed BetterNetworking_Valheim v1.2.0 by SimplifyDave into BepInEx/plugins/SimplifyDave-BetterNetworking_Valheim/ (network compression/optimization mod, no other dependencies needed). Players must also install this same mod (v1.2.0) on their own clients — it only works when both server and client run compatible versions — and everyone needs a full client restart after the server restarts. No config exists yet, so it'll start in default "Balanced" mode; ask again later if you want settings tuned once the config file is generated.
What changed: Installed BetterBallistas v1.0.0 (by Neobotics) into BepInEx/plugins/Neobotics-BetterBallistas/ — it improves ballista turrets (adjustable scan arc, targeting, sweep speed, and multi-trophy targeting). This is server-side only, so players do not need to install anything on their client. Its config file will be generated on the next server restart; further tuning (arc, speed, etc.) can be requested after that.
What changed: PlantEverything (the cultivator planting/flora mod) was updated to v1.21.3 as requested; your existing settings for it are preserved. Since this mod affects gameplay (what you can plant), players should update their own client copy of PlantEverything to 1.21.3 too, or they may see mismatches. The server will restart shortly (~1-2 min disconnect) to load it.
Update BepInExPack_Valheim to 5.4.2351
Update EpicLoot to 0.14.13
Update PlantEasily to 2.2.2
What changed: Updated BepInEx (the mod loader) to 5.4.2351, Epic Loot to 0.14.13, and PlantEasily to 2.2.2, as requested. These are all client-side-visible mods, so players should update the same mods to matching versions in their own client mod folder or they may see version-mismatch warnings or connection issues. The server will restart shortly to apply the changes; old files were backed up so the automatic rollback can recover if anything fails to start.
What changed: Epic Loot has been updated from 0.14.11 to 0.14.12 (server-side change only — no new client mod install needed, since Epic Loot's item/data logic runs server-side). Existing configs and your custom bounty JSON patches were untouched and remain compatible. The server will restart shortly to apply it; expect a brief 1-2 minute disconnect.
What changed: Epic Loot updated from 0.14.2 to 0.14.11 as requested. This version brings gamepad/controller fixes, several bug fixes (sacrifice/identify cancel, rune tab UI, bounty ledger persistence across restarts, magic effect value resets), Deep North trophy sacrificing, and a shardstone poison damage rebalance. Since Epic Loot is a client+server mod, players must update their local Epic Loot mod to 0.14.11 too or they may desync or fail to connect.
What changed: Updated Jotunn (the modding library used by Epic Loot and other mods) from 2.30.0 to 2.30.2. This is a server-side library update with no gameplay config changes, but since Jotunn syncs with connecting clients, players should make sure their local Jotunn is also updated to 2.30.2 to avoid version mismatch issues on connect.
What changed: BetterArchery was updated from v2.0.1 to v2.0.2 (dependency unchanged, still just BepInEx). Since this mod affects bow/arrow gameplay mechanics, players should update their own client-side copy of BetterArchery to v2.0.2 to stay in sync with the server. No other settings were touched.
What changed: Updated BetterArchery to v2.0.1 (the latest Thunderstore release) by replacing the plugin DLL and its data/sound files; your existing archery settings config is untouched. This is a client-side gameplay mod, so players need to update BetterArchery to v2.0.1 on their own game client too or they may desync/see errors. The server will restart shortly to apply the change.
What changed: Epic Loot updated from 0.14.2 to 0.14.10 (official Thunderstore release, backup of old DLL kept at /home/gameserver/EpicLoot.dll.bak-0.14.2). All custom bounty/loot JSON patches were left untouched, and dependencies (Jotunn, JsonDotNET) already meet the required versions. Players need EpicLoot 0.14.10 on their client too, since it's a shared gameplay mod (drops, enchanting, item stats) — mismatched versions can cause sync issues.
What changed: Epic Loot has been updated from 0.14.2 to 0.14.9 (server-side plugin DLL swapped in-place; existing config, custom loot patches, and bounty data were left untouched and remain compatible). Yes, players need to update their client-side Epic Loot mod to 0.14.9 too, since mismatched versions between client and server can cause connection or item-display issues. No other mods needed changes since Jotunn and Json.NET already meet 0.14.9's dependency requirements.
What changed: Updated Jotunn (the mod-development library used by Epic Loot and other mods) from 2.30.0 to 2.30.1 on the server. This is a server-side library with no config to touch, but since client-side mods that depend on Jotunn (like Epic Loot) require matching versions, players should update their Jotunn client mod to 2.30.1 as well to avoid version mismatch warnings.
What changed: Epic Loot has been updated from v0.14.2 to v0.14.8 (server-side plugin file replaced; existing settings and the custom bounty patch are untouched). Since Epic Loot affects loot, magic items, and enchanting UI, players should update their client-side Epic Loot mod to 0.14.8 too, or they may see mismatched item tooltips/behavior. The server will restart shortly to apply this.
What changed: Added the PlantEasily mod (lets you plant crops in evenly spaced grids/rows and bulk-harvest, with optional auto-replant) and updated EpicLoot from 0.14.2 to 0.14.7; existing Jotunn/Json.NET versions already satisfy both mods' dependencies, and your EpicLoot bounty patch files are untouched. Players must install PlantEasily on their client to use its planting features (it won't affect players who don't), and everyone should update their EpicLoot client mod to 0.14.7 to match the server, or they'll be kicked for a version mismatch.
What changed: Epic Loot has been updated from 0.14.2 to 0.14.6 on the server. This release mainly fixes bugs (enchanting table refunds, bounty/treasure chest spawn timing, trader UI conflicts) and doesn't change any items, loot tables, or your existing config — players just need to update their own Epic Loot client mod to 0.14.6 (or newer) to match, otherwise they may get a version mismatch on connect.
update EquipmentandQuickSlots to the latest version: v3.1.3
What changed: Updated the EquipmentAndQuickSlots mod to the latest version (v3.1.3) on the server. This is a client-side mod, so players must also update their own copy to v3.1.3 (e.g. via r2modman/Thunderstore) or they may see equip/quick-slot mismatches; the server will restart shortly to apply the update.
What changed: Epic Loot has been updated to version 0.14.5 (from 0.14.2) — this is a server-side plugin file replacement, but since Epic Loot is a client-visible mod, players will need to update their own EpicLoot client mod to 0.14.5 to stay in sync with the server. No settings or bounty patches were changed, so drop rates and existing bounty rewards remain the same.
update epicloot, plant everything and better archery to the current versions
What changed: Updated Epic Loot (0.14.3→0.14.4), Plant Everything (1.21.0→1.21.2), and Better Archery (1.9.9→2.0.0) to their current Thunderstore versions — all dependencies (Jotunn, JsonDotNET, BepInEx) already met the new requirements, and existing configs/bounty patches were left untouched. These are gameplay-affecting mods, so players should update the matching mods on their own client packs to the same versions to avoid mismatches; the server will restart shortly to apply the changes.
#8 · World modifiers · MaNtIsToBoGgAn · Sep 12live
setworldmodifier portals [casual] or whichever option allows all blocked items thru portals
What changed: Set the portals world modifier to "casual" so ores, metals, and other previously portal-blocked items can now be teleported through portals. This is a server-side setting only — no client mod needed, but it will require the automatic server restart to take effect.
we need to update epic loot to latest version server side
What changed: Epic Loot has been updated server-side from 0.14.2 to 0.14.3 (only the mod's DLL was replaced; your configs, patches, and bounty saves are untouched). This release only improves server-side config-sync reliability and fixes a couple of minor bugs, no gameplay balance or data changes, so **players do not need to update their client mod**. The server will restart shortly to apply it — you'll be kicked for a minute or two.
What changed: Installed EquipmentAndQuickSlots by RandyKnapp (v3.1.2, updated 2026-09-11) — it adds dedicated equipment slots and up to 6 hotkeyable quick slots to the inventory UI. Its only extra dependency, Jotunn, is already on the server at a compatible newer version. All players must install this same mod (RandyKnapp-EquipmentAndQuickSlots) on their client too, or their game may desync/fail to join, since it changes inventory UI and data.
What changed: Installed Plant Everything (Advize-PlantEverything v1.21.0, lets your cultivator plant berry bushes, mushrooms, extra tree types, and decorative flora) and Better Archery (ishid4-BetterArchery v1.9.99, adds quiver mechanics, aim-down-sights and other bow gameplay improvements) — both are freshly updated (this week) and only depend on BepInEx, which is already installed. Players must install the same two mods on their client for the game to work correctly, since these change gameplay UI/mechanics they'll directly interact with. Their config files will be generated on the next server start with default settings; ask again if you want specific settings tweaked (e.g., which plants are enabled, or quiver capacity).
Declined: Granting admin permissions is a server trust/security decision for the owner to make directly, not a gameplay/mod/settings change this automated agent is authorized to apply.
remove all items that are laying on the ground, ONLY remove items on the ground, not from chests, player inventories, etc.
Restart the server
Declined: Removing items already dropped in the live world requires editing the world save data or running a live admin console command, neither of which is something I can safely do through config/mod changes — this isn't a settings/mod change I'm able to perform.
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
why are you unable to update mods to current versions ?
Couldn't apply: Could not answer right now due to a temporary error. Please ask again in a bit. The server is unaffected.
#34 · Epic Loot · MaNtIsToBoGgAn · Sep 23undone
update epicloot to 0.14.12
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
update epicloot to v0.14.12 and add BetterBallistas v1.0.0
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
Couldn't apply: Could not answer right now due to a temporary error. Please ask again in a bit. The server is unaffected.
#28 · question · MaNtIsToBoGgAn · Sep 22undone
why was the better ballista mod denied
Couldn't apply: Could not answer right now due to a temporary error. Please ask again in a bit. The server is unaffected.
#27 · New mod · MaNtIsToBoGgAn · Sep 22undone
add betterballistas v1.0.0
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
do you know why the planteasily update keeps failing? is there an error message related?
Couldn't apply: Could not answer right now due to a temporary error. Please ask again in a bit. The server is unaffected.
#25 · Epic Loot · DOUG · Sep 22undone
UPDATE PlantEasily TO v2.2.1
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. The tool that applies changes hit an error before finishing, so nothing was kept. There is nothing to roll back because it already reverted.
Answer: The map seed is **sCMzQv36ER** (world name: vhserver / "Warpyard").
#10 · Epic Loot · anonymous · Sep 12declined
roll the server back 45 minutes
Declined: I can't roll back the world state — I have no mechanism to restore an earlier save snapshot, and doing so would erase up to 45 minutes of all players' progress without their consent.
#4 · Server settings · Laheedoper · Sep 11declined
Check if there is an update to official game version. The game has updated and should be on version Valheim 1.0.12 instead of 1-1.0.7
Declined: The server's installed build (25185644) already matches the current official "1.0.7" release referenced by available sources with no evidence of a "1.0.12" patch, and actually updating the core game binary via SteamCMD is outside the config/mod changes this tool is permitted to perform — an admin should verify and run that update manually if a newer build is confirmed.
Couldn't apply: This change was automatically undone and the server is back to normal, so you do not need to do anything. Why it did not stick: one of the mods (Plant Everything, Better Archery or Explorer) is not compatible with the current version of Valheim yet and needs an update from its author. There is nothing to roll back because it already reverted.
Answer: The message "test11111" doesn't contain an actual question about the server. If you have something you'd like to ask about Dopers Valheim — mods, server settings, world modifiers, or anything else — feel free to post a follow-up and I'll help.
Mods on the server
Better Archery 2.0.2
Better Networking 1.0 Safe 1.2.0
BetterBallistas 1.0.0
DiscordConnector 3.1.3 server-side only — feeds the Activity panel (joins, deaths, days). Not needed on your PC.
Extra bounties (213 targets from Digitalroot's Bounties, ported as an Epic Loot config patch) are server-side: no client DLL needed. This list is read from the server's real load log after each restart.